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TGL Brick Blaster hero — neon TGL BRICK BLASTER logo with the tagline Break Bricks. Rack Up Points. Beat Your Best., a glowing ball arc shattering rainbow bricks, plus power-up tiles (multi-ball, laser, wide paddle, speed up, through-ball, mega bomb)
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block breaker brick breaker breakout arkanoid browser arcade free HTML5 game multi-ball laser paddle mega bomb endless levels leaderboard no install mobile-friendly
Genre
Arcade · block-breaker / brick-breaker (Breakout / Arkanoid family)
Platform
Any modern web browser (desktop, tablet, phone, foldable)
Field
360 × 480 internal pixels (3:4 portrait), fluid-scales to the device
Brick grid
8 rows × 7 cols every level (56 cells); tier mix scales with level
Lives
Start with 3, hard cap 5 (only Extra Life can grow it)
Controls
Arrow keys / mouse / touch drag / on-screen d-pad. Space launches a glued ball; P pauses.
Price
Free

Break bricks. Rack up points. Beat your best.

TGL Brick Blaster is a free browser-based block-breaker in the Breakout / Arkanoid family — but stretched into an endless-level neverending run. One paddle at the bottom, one (or more) balls bouncing off walls, paddle, bricks, and each other, and a grid of bricks at the top that gets harder to clear every level. Free, no install, no signup, no ads.

Four brick tiers

TierHitsBase valueVisual
std110Theme-accent color (one-shot)
hard230Yellow → ochre as it cracks
tough360Orange → red → dark red
armor4100Silver → grey → graphite shades

Per-level multiplier 1 + 0.1 × (level − 1). So a std brick is worth 10 at L1, 19 at L10; an armor brick is worth 100 at L1, 1090 at L100. Level-tier mix scales by formula so by level 17 the deck has plateaued at 45% std, 30% hard, 17% tough, 8% armor — a steady pressure curve, not a difficulty cliff.

Powerful items. Epic combos.

Bricks drop power-up tokens. Catch them with the paddle to stack temporary effects. Combos let a single hot streak chain into absurd damage — three multi-balls plus a laser plus a through-ball can clear half a level in one flurry.

Multi-Ball

Splits the active ball into two. Each child can split again on the next pickup. More balls = more bricks per second.

Laser

Paddle fires a vertical laser pulse on a short cooldown — one-shots most bricks above the paddle while the buff is active.

Wide Paddle

Temporarily +60% paddle width — the most universally useful pickup; smooths out scattered ball trajectories.

Speed Up

Power-hit. Next paddle hit launches the ball at +50% speed for a high-impact strike.

Through-Ball

Ball ignores brick collisions for a window — punches a tunnel straight through the field instead of bouncing.

Mega Bomb

Detonates a 3×3 area on the next brick the ball touches. Chains a few cells but doesn't cascade infinitely.

Slow Time

50% time scale on physics for a few seconds — the rescue button when a multi-ball gets out of hand.

Extra Life

+1 life and raises the cap by 1. The only way to grow your cap above 3.

Real ball-paddle physics

Hit angle is determined by where on the paddle the ball lands — left edge angles the ball left, centre sends it straight up, right edge angles right. There's no canned bounce table; the physics runs in canvas-internal pixels and rescales to the display so the game feels identical whether you're on a 320 px phone or a 420 px desktop.

Anti-cheat (sanity caps + economy parity)

Brick Blaster's physics is floating-point — bit-perfect cross- platform replay isn't viable. Anti-cheat is sanity caps + score- economy parity instead:

Controls in full

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