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TGL Cell Arena hero — chunky neon TGL CELL ARENA logo over a dark arena, the player's giant green TGL_Master cell at center surrounded by colored AI cells (ShadowX, BeastMode, Killer99, SpeedyBoy, TinyCell), spike hazards, food pellets, a glowing PLAY NOW button, and a TOP PLAYERS leaderboard panel.
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cell arena eat cells growth survival arcade free HTML5 game no install mobile-friendly leaderboard
Genre
Arcade · cell-eating / survival
Platform
Any modern web browser (desktop, tablet, phone, foldable)
Arena
4 000 × 4 000 logical units
Modes
Single-player vs AI cells, global leaderboard
Controls
Mouse / touch · WASD or arrow keys · Space to split · L/M toggle leaderboard / minimap · Esc to quit
Price
Free

Eat. Grow. Dominate.

TGL Cell Arena is a free, no-install, browser take on the cell-eating arena genre. You start as a small cell at the center of a large arena full of food pellets and AI cells. Steer with your mouse (or touch). Eat anything smaller than you to grow; avoid anything bigger.

What makes a great run

Mass over speed

Bigger cells move slower. The first 30 seconds are about food efficiency; later you balance bait, ambush, and escape.

Read the room

The HUD shows mass + score in real time. AI cells label their mass — pick fights you can win.

Time alive matters

Score = max mass + seconds alive + kills × 50. A patient 3-minute run usually outscores a reckless 30-second blitz.

Replay-validated

Every submission is sanity-checked: seeded food/bot budgets, score envelope per kill, max-speed bound. No client-trusted scores.

Scoring

Anti-cheat

Cell Arena uses a sanity-cap validator (not bit-perfect replay — float positions and continuous mouse input defeat that). On submit, api/games/cell-arena.php checks:

Soft-flag thresholds (sustained kill rate > 0.5/sec or food rate > 6.5/sec across a 60s+ run) park the run in validated='pending' for admin review instead of silently accepting.

Controls

Big cells are slower, but never below 55% of base speed — you stay playable past the early game. Splitting trades safety for reach: launched pieces can ambush a bigger bot you otherwise couldn't catch, but each piece can also be eaten independently. Get them all wiped and the run ends.

Frequently asked questions

How do I play Cell Arena?
Move your mouse to steer your cell. Eat the colored dots and smaller AI cells. Avoid bigger ones.
How do I get bigger?
Each food pellet is +1 mass. Each AI cell you eat adds its full mass to yours. Bigger = slower, so growth always has a tradeoff.
What's the size rule for eating?
You need to be just 2% bigger than another cell to eat them. Same rule applies to AI cells eating you. (Earlier versions used 10% — too punishing.)
Do I need an account?
No. Guests get an auto-generated username on first visit and can rename anytime.
Does Cell Arena work on mobile?
Yes. Touch and mouse both work. The whole game is one self-contained HTML file.

Privacy

No account required. No tracking pixels, no analytics SDK, no third-party scripts, no payment processor. Raw IP, user-agent, and full request bodies are logged for ops/security review (project-wide stance) — never sold or shared.

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