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Deep Hook Fishing

Cast deep. Dodge down. Catch up. A Three.js underwater arcade fishing game on tglgames.com.

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How it plays

You stand above the surface. Tap Cast line and the hook drops. From there the run plays out in two phases:

Scoring

Each fish has a base point value (small = less, large or rare = more). Your run score is:

score = round(sum(catch.base_pts) × clamp(depth_reached_ft / 100, 0.3, 1.5))

Cast deep and catch heavy. A shallow run with mediocre catches is worth a fraction; a max-depth run with the right ten is worth 1.5× the catalog sum.

The fish

178 catchables across eight families — freshwater, ocean, tropical reef, sharks & rays, deep sea, crustaceans & shellfish, mythic creatures, and sunken trinkets (yes, you can hook an old boot — or a cursed pearl). Every species has a weight, a spawn rarity, a point value (1 to 2,000), and a depth band scaled to your line length.

Catches are graded by rarity tier:

TierFeelExamples
Commonevery castMinnow, Sardine, Crab, Bluegill
UncommonregularTrout, Cod, Salmon, Seahorse
Rarea good runMahi-Mahi, Swordfish, Manta Ray, Piranha
Epicworth braggingOarfish, Goblin Shark, Coelacanth, Whale Shark
Legendaryan eventLeviathan, Sea Serpent, Golden Fish, Baby Kraken

Deeper water holds rarer fish — commons thin out as you sink, and the legendary dwellers only appear in the bottom tenth of a deep cast at high line levels.

Controls

Logging & anti-cheat

Every interaction — fish spawn, hit, near-miss, catch, phase change — is timestamped and posted with the run. The server keeps the full event log forever (per the platform policy) and uses the same Mulberry32 PRNG the client uses, so submissions can be re-simulated and scored independently in the future.

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