← home
TGL Snake hero — neon green TGL SNAKE logo with the tagline Grow Longer. Score Higher. Beat Your Best., a glowing green snake on a dark grid surrounded by food orbs, with power-up tiles (Speed Up, Shield, Magnet, Score Boost, Slow Down) along the bottom
Play now → All games
snake browser snake free HTML5 snake arcade snake snake with power-ups smooth controls leaderboard deterministic replay no install mobile-friendly swipe controls
Genre
Arcade · Snake / casual
Platform
Any modern web browser (desktop, tablet, phone, foldable)
Field
21 × 21 grid; snake starts 3 segments, heading right
Controls
Keyboard WASD / arrow keys · swipe gestures · on-screen four-arrow d-pad
Modes
Classic survival run with global leaderboard
Price
Free

Grow longer. Score higher. Beat your best.

TGL Snake is a free, no-install, browser-based take on the classic arcade Snake. You drive a growing snake around a 21 × 21 grid, eating food orbs, dodging walls and your own tail. The feel is dialed for smooth cell-by-cell movement on every input device — keyboard, swipe, or thumb d-pad — and the leaderboard submits a fully replay-validated score so you know your run is the real deal.

How it plays

Power-ups. More strategy.

Special pickups appear during the run. They bend the rules just enough to reward bold lines without breaking the classic feel.

Speed Up · Faster Growth

Ticks accelerate for a window — covers more cells per second, and the food you eat while boosted grows you faster than usual.

Shield · Protection

Absorbs the next wall or self-collision. One save per pickup. Pop a shield, take a riskier line.

Magnet · Pull In Food

Food orbs in the next several cells slide toward your head. Easier targeting in tight corners.

Score Boost · Extra Points

Every food eaten while the buff is active pays double. Time it with a clean stretch for a leaderboard surge.

Slow Down · Control The Pace

Halves the tick rate for a window — the rescue button when you've boxed yourself in and need a few extra frames to plan.

Determinism + replay

Mulberry32 PRNG, bit-identical between the JS client and the PHP validator (same seed → same food sequence forever). The seed is issued by /api/run/start inside a signed run token. Every direction change is logged with the tick at which it was applied ({ d: "U|D|L|R", tick: <int> }).

On submit, the server replays the entire run from the move log + seed. If the recorded score doesn't match the simulator, it's rejected. No client can fabricate a score because the server reproduces the exact same end state from the recorded inputs.

Anti-cheat

Controls in full

Each input source (key / swipe / dpad) is logged per turn so the stats panel can break it down. Drove a 200-point run with only swipes? It'll show up.

Privacy / signup

No account required. First visit creates a guest with an auto-generated username (player_xxxx); rename anytime, no throttle for guests. No tracking pixels, no analytics SDK, no third-party scripts, no payment processor anywhere on the site.

Play TGL Snake → All games